Fork of VRC Fury for devopment of features
- C# 99.1%
- HLSL 0.9%
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Adds opt-in Combine Static Meshes: static MeshRenderers (MeshFilter + MeshRenderer, e.g. piercings/props parented to a bone) are converted to rigid skinned meshes and folded into the combined mesh, with a dedicated Static Mesh Exclusions list. Animated static props (material swap/float anim) are left untouched. Identical-material duplicate submeshes now always merge onto a single slot, independent of the atlas VRAM guard. |
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| .forgejo/workflows | ||
| .github | ||
| com.vrcfury.vrcfury | ||
| .editorconfig | ||
| .gitignore | ||
| avatar-performance-optimizer.md | ||
| CONTRIBUTING.md | ||
| LICENSE.md | ||
| README.md | ||