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Release v1.1340.3 — combine static MeshRenderers into the combined mesh
Adds opt-in Combine Static Meshes: static MeshRenderers (MeshFilter +
MeshRenderer, e.g. piercings/props parented to a bone) are converted to
rigid skinned meshes and folded into the combined mesh, with a dedicated
Static Mesh Exclusions list. Animated static props (material swap/float
anim) are left untouched. Identical-material duplicate submeshes now
always merge onto a single slot, independent of the atlas VRAM guard.
2026-06-15 20:07:15 +02:00
.forgejo/workflows Release v1.1340.2 (S3-hosted) 2026-06-13 13:12:27 +02:00
.github Fix some udon cleaner edge cases, 2026-04-29 15:54:11 -05:00
com.vrcfury.vrcfury Release v1.1340.3 — combine static MeshRenderers into the combined mesh 2026-06-15 20:07:15 +02:00
.editorconfig Add full menu layout support 2022-07-01 11:11:41 -05:00
.gitignore Avatar Performance Optimizer suite (Cyrus Otter) 2026-06-12 18:34:25 +02:00
avatar-performance-optimizer.md Avatar Performance Optimizer suite (Cyrus Otter) 2026-06-12 18:34:25 +02:00
CONTRIBUTING.md Handle input controllers with null transitions or null condition arrays Fixes #329 2025-06-29 21:33:07 -05:00
LICENSE.md Update LICENSE.md 2026-03-30 16:02:02 -05:00
README.md Avatar Performance Optimizer suite (Cyrus Otter) 2026-06-12 18:34:25 +02:00

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